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- I usually forma my frames 1-2 times,i feel like the max number of formas on a frame should be 3-4,any more forma may limit usage of mods. (3 without aura/exilus formad, 4 if you forma the aura or exilus slot.).
The build itself is fairly standard and you obviously can change the exilus slot mod however you like. We prefer a little bit more range, but in the end you are free to pick whatever suits you and your play style. It frees up his Exilus slot, and gives him a small boost to Power and HP. I run an Umbra setup on a few other Frames, but they have enough Capacity that a Forma isn't needed for two of them. I'll probably sit on any future ones to see how Powercreep affects them. With the addition of the Exilus Weapon Adapter, lots of primary and secondary weapons have gained much more versatility in the way they can be used. I’ll list what you’re looking for.
- Exilus slots are now factored in to these builds.
- Understand the difference between luxury and necessity; this is just a template.
- If you're already using an incompatible multi-forma build then use your own discretion.
- Install an Orokin Reactor for these frames and builds.
- BUILDS:
- >>WARFRAMES
- LOKI PRIME :: Quick Thinking(5), Fleeting Expertise(4), Primed Flow(10), Streamline(4),
- (RADIAL DISARM) ;; Primed Continuity(10), Overextended(5), Irradiating Disarm(3), Stretch(5)
- ;; Variants: Replace Cunning Drift with Mobilize or maxed elemental bullet jump
- ;; NOTE: Your job is to disarm above all else in Stage 2. Disarm first, then get to objectives.
- RHINO PRIME :: Stretch(5), Quick Thinking(5), Streamline(4), Fleeting Expertise(4),
- (STOMP) ;; Primed Flow(10), Primed Continuity(10), Natural Talent(3), Overextended(5)
- ;; Variants: Add Mobilize instead of Speed Drift on Exlius or add more Forma to fit on an elemental one.
- ;; The duration is only only about 14 seconds so be sure to Stomp often.
- ;; Roar won't provide a massive damage bonus without Power Strength, but you don't want
- ;; your stomp killing enemies either. You can use #1 to travel straight lines, too.
- NOVA PRIME :: Primed Continuity(10), Primed Flow(10), Constitution(3), Narrow Minded(10),
- (MOLECULAR PRIME);; Intensify(5), Quick Thinking(5), Cunning Drift(5), Stretch(5)
- (SLOW) ;; Exilus: Power Drift(5) (or swap places with Cunning Drift)
- ;; -- 3/4 Forma (D D — —). Recommend changing 1x V to D or —. No Arcane Helmet.
- ;; NOTE: Molecular Prime once again slows Vay Hek
- TRINITY PRIME :: Quick Thinking(5), Transient Fortitude(10), Blind Rage(10), Fleeting Expertise(5),
- (ENERGY VAMPIRE) ;; Overextended(5), Primed Flow(10), Stretch(5), Vampire Leech(3)
- ;; Variants: Replace Power Drift with Mobilize or maxed elemental bullet jump
- TRINITY PRIME :: Primed Flow(10), Quick Thinking(5), Blind Rage(3-5), Streamline(5),
- (BLESSING) ;; Natural Talent(3)*, Narrow Minded(10), Constitution(3), Primed Continuity(10)
- ;; Variants: Replace Power Drift with Mobilize or maxed elemental bullet jump for speed runs
- ;; You could just lazily throw on a max rank Transient Fortitude as well but be
- ;; -- 3 Forma (— {AURA} — —). Aura swapped to —. Arcane Aura Helmet.
- VAUBAN :: Primed Continuity(10), Quick Thinking(5), Overextended(5), Repelling Bastille(3),
- (BASTILLE) ;; Primed Flow(10), Stretch(5), Streamline(5), Constitution(3)
- ;; Variants: Swap Quick Thinking for Narrow Minded
- BANSHEE :: Primed Flow(10), Streamline(5), Quick Thinking(5), Blind Rage(6+),
- (SONAR) ;; Transient Fortitude(10), Stretch(5), Primed Continuity(10), Resonance(3)
- ;; Variants: Swap Transient Fortitude or Streamline for Energy Conversion or Intensify
- ;; -- 4 Forma (— {AURA} V D —). Arcane Chorus Helmet.
- ;; NOTE: Your sole purpose in the raid is to press #2 when G3 or Vay Hek are alive.
- ;; Avoid using Sonar when the EV Trin is trying to restore energy.
- VOLT :: Primed Flow(10), Stretch(5), Quick Thinking(5), Blind Rage(10),
- (SPEED) ;; Intensify(5), Primed Continuity(10), Cunning Drift(5), Streamline(5)
- ;; Variants: Energy Conversion, Transient Fortitude, Overextended
- ;; -- 3 Forma (— {AURA} D —). Arcane Pulse Helmet. Mostly a gimmick.
- ;; NOTE: Stack shields for faster Vay Hek kills.
- TEAM SETUP
- Trinity :: EV build. Negative duration, positive strength, positive range. Will also do Blessings.
- Trinity #2:: Blessing build. Duration, Strength, and some Efficiency.
- Nova :: Molecular Prime (slow) build. Strength and Duration. Primed Flow recommended.
- Loki :: Irradiating Disarm build. Range and Efficiency. Primed Flow recommended.
- The Extras
- Trinity #2:: Energy Vampire build. Strength and Range (and negative Duration).
- Loki #2 :: Irradiating Disarm build. Range and Efficiency.
- Ivara #2 :: Quiver build. Range, Duration, and some efficiency. Coordinate for full stealth coverage.
- Banshee :: Sonar build. Duration and Range. Power Strength optional for raid purposes
- but is listed as the recommended build. Optional Ext. Key negative power strength SQ CC.
- Volt :: Speed build. Strength and Energy (some Duration).
- Luxury Tier
- Ivara :: Quiver build. Range, Duration, and some efficiency. Cloak your squad.
- Octavia :: Range/Duration build. IPS buffs + Invisibility. Don't use #1.
- Other loadout considerations:
- Mod your weapons with Viral + Electric damage (best compromise between Nullifiers and G3)
- 4x Corrosive Projection Auras (remove enemy armor)
- 1x Enemy Radar (useful for finding EV targets)
- There's no need for Rifle Amp / Steel Charge or Rejuvenation. Growing Power can be okay.
- (Large) Team Energy Restores / Health Restores / Shield Restores.
- Energy/Health for worst-case scenarios.
- Remove sentinel weapons so that they do not kill anything.
- Do not bother with sentinels or kubrows focused on damage dealing.
- Highest energy frames should carry: Loki, Nova, Vauban, or Volt.
- If you have a smaller group and a Blessing Trinity, make your Nova carry the bomb.
- Bullet Jump mods HIGHLY recommend for speed runners. Being able to get around faster is king.
- WANT TO READ MORE? OKAY GO NUTS
- Simply put: 90% of the raid is about crowd control. The more enemies you kill,
- the more that spawn. So instead of killing everything, you disarm them and trap
- them in bastilles while they move at a snail's pace. All the while Trinity keeps
- you nice and healthy with Blessing and Energy Vampire. You will most likely end
- up killing some enemies, though, and that's fine (particularly with Trinity's EV).
- But killing enemies is something you do on the side rather than a goal. As a
- result, frames like Excalibur, Ash, Hydroid, Valkyr, and Saryn (to name a few) are
- Never bring Limbo to TLoR. Never. Literally no use and can hurt your progress.
- Kept for historical purposes/reference:
- Builds:
- MIRAGE :: Stretch(5), Quick Thinking(5), Streamline(4), Fleeting Expertise(4),
- (PRISM) ;; Primed Flow(10), Primed Continuity(10), Natural Talent(3), Overextended(5)
- ;; Variants: Remove Fleeting Expertise in favor of Constitution. Requires more Forma.
- ;; -- 2 Forma (— —). Use your #4 and activate it again to instantly break it and blind enemies.
Hey guys and welcome to another warframe build article. Today I want to go over Khora Whip Claw Build. Well, it’s actually gonna be several builds for Khora, Venari, and melee weapon. I’m also gonna talk a little bit about some of the changes and tweaks that Khora has received and that have at least in my humble opinion made her better.
And let us start off with Khora herself. So, the build I’m using focuses a lot on Whipclaw but also has a lot of quality of life stuff. It’s a three forma Khora Build where I’ve reforma the aura polarity into a Dash and I’ve added a D and a V.
Khora 3 Forma Build
The aura I decided to use is Energy Siphon because I wanted as much energy as possible. But you can go with Corrosive Projection to strip a little bit of the enemy armor or you can go with something like Steel Charge which will give you more mod capacity and some melee damage or you can even stick to the original D polarity and do something like Rejuvenation.
Then for the exilus slot I decided to go with Handspring because number one it already comes with a Dash polarity and number two I quite like Handspring. I’ve been using it on Saryn for quite a while in Sanctuary Onslaught and it’s just really nice. The faster knockdown recovery is just really cool.
Forma Exilus Slot Car
Then I want to get some range for Whipclaw so I’m using Stretch and Augur Reach because it now also scales the sonic boom the explosion you get with Whipclaw. And with something like this which is 75% power range you can actually cover a pretty sizable area. And I have a feeling they adjusted the hitbox of the whip claw as well because it feels like it’s much easier to hit things with it now.
Now after this comes some beefiness so we have Steel Fiber for armor and Vitality for health. This provides survivability for me but also both my companion since they’re using link mods. Then I’m using Primed Continuity here just to kind of balance out some of the negative duration I have on this build so that both Ensnare and Strangledome lasts a decent amount of time. And if you don’t have Primed Continuity the standard version is gonna be fine as well.
After that, I’m running Hunter Adrenaline which was number one convert damage done to my health into energy. So, it actually helps me sustain energy for Whipclaw. And number two it gives me another piece of the Hunter Set bonus which provides more damage for companions against enemies that have slash procs on them.
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Then for good measure, I added a little bit of extra power strength with Intensify for a tiny bit more damage. But it’s actually not necessary you can swap this out for something else if you want.
And I finish Khora Build with Fleeting Expertise which gives me loads of efficiency and makes my abilities a lot cheaper.
Melee Build for Khora Whip claw
Then for the stats take I’m using the Gazal Machete but you can use whatever you want because the stats of the weapon don’t matter what matters is the mods because those will scale the damage of your Whipclaw.
So, we started off with the stance and it doesn’t matter which one because we just want the extra capacity. Then we have Primed Pressure Point and Spoiled Strike for damage. After that, we have True Steel for crit chance, Organ Shatter for crit damage, and I’m using a riven mod because I have one.
Then since Whipclaw will build and be affected by our combo counter we’re using Drifting Contact for the longer combo duration and some extra status chance. And I topped it all off with Vicious Frost and Primed Fever Strike for viral damage and a little bit of extra status.
Venari 4 Forma Build
Then comes Venari where I have four forma build where I’ve added three V’s and one D. So, the mods I’m using are number one Scavenge which gives her a 90% chance to open the locked lockers and this is because she comes with an ability polarity and the only two things that you can reasonably put in there are Scavenge and Territorial Aggression which is useless because it pacifies a wildlife.
Forma Exilus Slots
After that, I’m using Sharpened Claws which is an attack that does lots of damage but more importantly it will strip away the target’s armor. Then to beef Venari up a little bit I’m using a Link Health and Link Armor which gives her a bunch of health and armor. Then I have Animal Instinct which is a mod that I just cannot play without anymore. It’s just too good.
Then I swapped on Swipe which is an attack that kavat can perform and it will hit four targets within two meters of the kavat. I also put on Hunter Synergy for the crit link, Hunter Recovery for the lifesteal link, Bite for crit chance and damage. And finally Maul for melee damage.
Now, my goal with this wasn’t to make the greatest setup in the world..It was just to make an enjoyable and fun setup that can do the majority of the content in the game because I don’t really do endurance runs anymore so level 100 is basically as high as I will go. And if every now and then I want to go into Sanctuary Onslaught and get into the higher zones I’m just gonna use Saryn.
But that doesn’t mean that the setup doesn’t do damage. It does even versus armored unit especially if you grab the enemies with Ensnare first because that will make you do double damage and leave behind some very nasty slash procs. You could also combo it with Strangledome and kind of spread the damage out that way. Though I mostly use Strangledome when things go very wrong.
Forma Exilus Sloth
Overall, if you’re a fan of companion based characters I would recommend you check Khora out. You don’t have to invest as much forma as I did. Just try it out without any forma to see if you like Khora or not.
Warframe Forma Exilus Slot
So, I thank you very much for reading. and I will see you next time. Bye-bye.